Scramble Cobra

1995 video game
  • JP: Pack-In-Video
  • NA: Panasonic Software Company
Director(s)Yoshinari Sunazuka
Yasuki OhnoProducer(s)Manami Kuroda
Seiichi KizuDesigner(s)Hiroshi Hamagaki
Mika Urushiyama
Takashi IsokoProgrammer(s)Kazuyuki KodamaArtist(s)Chiho TomitaComposer(s)Masato Matsuda
Shigeo FuchinoPlatform(s)3DO Interactive MultiplayerRelease
  • JP: 11 August 1995[1]
  • NA: 1995
Genre(s)Combat flight simulatorMode(s)Single-player

Scramble Cobra[a] is a video game developed by Genki/Pack-In-Video and published by Panasonic for the 3DO.[2][3]

Gameplay

Gameplay screenshot.

Scramble Cobra is a 32-bit game in which the player pilots an Bell AH-1 Cobra on 10 missions, and the game features three difficulty settings.[4] The main plot of the game is about the invasion of K by the empire of R. Each mission has a time limit of 8 minutes, so if you were to complete them all in 1 try, it would take almost an hour to finish the game.

Development and release

Reception

Reception
Review scores
PublicationScore
Electronic Gaming Monthly19.5/40[5]
GamePro14/20[6]
Next Generation[4]
3DO Magazine[7]
MAN!AC61%[8]
Power Unlimited53/100[9]
Strana Igr4/10[10]
Video Games45%[11]

According to Famitsu, Scramble Cobra sold a total of nearly 9,000 copies in Japan.[12] Next Generation reviewed the 3DO version of the game, rating it two stars out of five, and stated that "you have an overall experience that isn't even bad enough to be painful, just dull."[4] Retrovideogamer rated the game 4/10, saying "Boring, shallow gameplay and poor presentation mean Scramble Cobra is one to miss."[13]

Notes

  1. ^ Japanese: スクランブル コブラ, Hepburn: Sukuranburu Kobura

References

  1. ^ "3DO Soft > 1995" (in Japanese). GAME Data Room. Retrieved 19 August 2018.
  2. ^ "3DO's Hot Holiday Line-Up – Gimmme More 3DO Games!". VideoGames - The Ultimate Gaming Magazine. No. 82. Larry Flynt Publications. November 1995. p. 46.
  3. ^ "First Look – Scramble Cobra". VideoGames - The Ultimate Gaming Magazine. No. 84. Larry Flynt Publications. January 1996. p. 66.
  4. ^ a b c "Finals – Scramble Cobra". Next Generation. No. 15. Imagine Media. March 1996. p. 86.
  5. ^ Baran, Andrew; LeFebvre, Mark; Desmond, Mike; Williams, Ken (January 1996). "Review Crew – Scramble Cobra". Electronic Gaming Monthly. No. 78. Sendai Publishing. p. 44.
  6. ^ Nihei, Wes (March 1996). "Quick Hits – ProReview: Scramble Cobra". GamePro. No. 80. IDG. p. 72. Archived from the original on 4 January 2019. Retrieved 21 November 2018.
  7. ^ Wynne, Stuart (1995–1996). "Review: Scramble Cobra – When Heuys started going down over Vietnam, the US Army demanded the world's first helicopter gunship. The same big powertrain as a Heuy, but dropped inside a shark-like body with gun turret and stuby, missile-draped wings. Thirty year on, the HeuyCobra is still an awesome piece of kit..." 3DO Magazine (Special Gold). No. 1. Paragon Publishing. pp. 114–115.
  8. ^ Forster, Winnie (December 1995). "Spiele-Tests – 3DO – Scramble Cobra". MAN!AC (in German). No. 26. Cybermedia. p. 70.
  9. ^ "Review – Scramble Cobra – 3DO". Power Unlimited (in Dutch). No. 25. VNU Media. April 1996. Archived from the original on 28 August 2003.
  10. ^ "3DO – Scramble Cobra". Strana Igr (in Russian). Vol. 7, no. 7. Gameland. October 1996. p. 94.
  11. ^ Schaedle, Wolfgang (February 1996). "Real 3DO – Reviews: Scramble Cobra". Video Games (in German). No. 51. Future-Verlag. p. 34.
  12. ^ "Game Search". Game Data Library. Archived from the original on 24 April 2019. Retrieved 12 July 2020.
  13. ^ oystoa77 (8 January 2021). "Scramble Cobra - 3DO Review". RVG. Retrieved 20 August 2024.{{cite web}}: CS1 maint: numeric names: authors list (link)