Motocross Championship
- NA: January 1995[2]
- EU: March 1995[1]
Motocross Championship is a racing video game developed by Artech Studios for the 32X. It was released in 1995. The premise of the game is based on motocross racing across twelve different tracks, while being able to attack opponents during the race. Motocross Championship received mixed reviews, with criticism on multiple aspects of the game. Some reviewers have suggested the game's quality impacts the 32X negatively.
Gameplay
The game is based on the sport of motocross. Players race from a perspective behind the biker they control. The biker can punch and kick opponents while passing them. Each race is against 11 other opponents. There are 12 courses in the game, each of which is littered with obstacles. Like motocross, the courses are hilly and riders bounce and slide. Various stunts can also be performed, such as wheelies, leaning over the handlebars, speed slides, and acrobatics.[3] Players are given the option of one of three bikes to drive. Motocross Championship includes a head-to-head multiplayer mode, as well as a single-player Season Mode that comprises 36 races. A password system is used to save progress in Season Mode.[4]
Reception
Publication | Score |
---|---|
Computer and Video Games | 59/100 |
GameFan | 79/100 88/100 |
M! Games | 37%[6] |
Mega Fun | 57%[7] |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
Video Games (DE) | 25%[10] |
Mean Machines Sega | 63/100 |
Sega Magazine | 64/100 |
Consoles Plus | 82%[5] |
Micromanía | 75/100[8] |
Player One | 69%[9] |
Motocross Championship received mixed reviews, with some commenting on how the release hurt impressions of the 32X as a whole. Next Generation reviewed the game, rating it three stars out of five, and stated that "comparing it to other 32bit games like the 3DO version of Road Rash is like comparing a Schwinn to a Harley Davidson. And Motocross Championship is most definitely the Schwinn."[11] GamePro's Captain Squideo criticized the game's graphics but praised the sound, and called the game "fast fun".[3] Two separate reviewers for GameFan scored the game 79 and 88 out of 100, with each praising the controls.[12] Mean Machines Sega had two reviewers score the game 63 out of 100, with reviewer Gus calling the game's graphics "a hasty piece of work worth avoiding" and reviewer Paul noted the blurry racers and similar-looking tracks.[13] Sega Magazine scored the game 64 out of 100 and also compared the game to Road Rash, with the reviewer calling the game "an embarrassment to the 32X", as well as "slow and unimaginative".[14] A reviewer for Computer and Video Games gave the game 59 out of 100, stating that "the 32X takes another great leap backwards with this release" due to poor coloring, sound, and a lack of playability and game depth.[15]
See also
References
- ^ "Mega Drive 32X Review - Motocross Championship". Sega Magazine. No. 15. EMAP. March 1995. p. 86.
- ^ "Team EGM - Motocross Championship". Electronic Gaming Monthly. No. 66. Sendai Publishing. January 1995. p. 206.
- ^ a b Captain Squideo (May 1995). "ProReview 32X". GamePro. No. 70. International Data Group. p. 62.
- ^ "Team EGM - Motocross Championship". Electronic Gaming Monthly. No. 66. January 1995. p. 206.
- ^ "Speedy Gonzatest". Consoles Plus (in French). No. 42. April 1995. p. 156.
- ^ "Spiele-Tests: Motocross". MAN!AC (in German). April 1995. p. 69.
- ^ "Test Kunterbunt". Mega Fun (in German). April 1995. p. 84.
- ^ "Motocross Championship". Micromanía (in Spanish). Vol. 3, no. 1. February 1995. p. 98.
- ^ "Vite Vzz: Motocross Championship". Player One (in French). No. 51. March 1995. p. 112.
- ^ "Reviews: Moto Cross". Video Games (in German). April 1995. p. 88.
- ^ "Finals". Next Generation. No. 3. Imagine Media. March 1995. p. 90.
- ^ "Motocross Championship". GameFan. Vol. 3, no. 3. March 1995. p. 25.
- ^ "Review: Motocross Championship". Mean Machines Sega. No. 30. April 1995. pp. 80–81.
- ^ "Mega Drive 32X Review - Motocross Championship". Sega Magazine. No. 15. EMAP. March 1995. p. 86.
- ^ "Supershorts". Computer and Video Games. No. 161. April 1995. p. 101.